branchrust_reboot/main/biome environment testscancel
182 Commits over 61 Days - 0.12cph!
Backup commit for tree billboard stuff.
Mergymerge to fabricate some tree billboard normal maps.
Random stuff before merge from main.
Terrain/rock visual consistency tests, because it's really bad in-game at the moment. (Posted a little picture on my twitter, if you care.)
Making rocks more consistent with terrain, WIP backup commit.
Even more impact effects.
Backup commit. (Blunt & slash impact effects.)
Getting the test branch up to date.
Added another rock, some scene updates. Annnoying meta changes? D:
Wood/metal/concrete bullet impact effects.
Backup commit for material FX.
Merge to switch branches.
Material impact FX progress backup
Bulletholes for wood, concrete and metal. Includes a parallax shader. Also, rough impact fx progress.
Cave scene updates and sounds
Fixed a tree branch, and added AM to arctic camera.
More cave scene and waterfall updates
Go home, grass_puff_1_.tga
Scene stuff for Bill, and started some impact effects.
LUT for the northern tundra.
Tiny wolf fur tweak, mushroom prefabs, fixed cliff shader detail textures.
Cave asset updates. Waterfall shader. Added VPaint plugin back in. + Holy giant merge batman.
Missing mushrooms, some grass stuff.
Killing sneaky zombie files.
Massive nature file restructuring and cleaning. Some new minor nature props.
More cave scene and asset updates. Deleted old cave assets.
Rexported rock meshes with centered pivots. Minor shader update. New cave entrance test scene and WIP assets.
Auroras that suck less, and lots of little northern scene stuff.
Changed to straight normal+height packing for less artifacts
Scene stuff. More snow rocks.
Scene stuff. Splitting rocks into snow & no snow.